• A graphical screen bore scant resemblance to its earlier text-based colleagues.
• Older text-based screen possessed a one dimensional
• Graphic screens assumed a three-dimensional look.
• Controls appeared to rise above the screen and move when activated.
• Information could appear, and disappear, as needed.
• Text could be replaced by graphical images called icons.
• These icons could represent objects or actions
• selection fields such as radio buttons, check boxes, list boxes, and palettes coexisted
with the reliable old text entry field
• More sophisticated text entry fields with attached or dropdown menus of.
• Objects and actions were selected through use of pointing mechanisms.
• Increased computer power.
• User's actions to be reacted to quickly, dynamically, and meaningfully.
• WIMP interface: windows, icons, menus, and pointers.
• Graphic presentation is much more effective than other presentation methods.
• Properly used, it reduces the requirement for perceptual and mental information
recoding and reorganization, and also reduces the memory loads.
• It permits faster information transfer between computers and people by permitting
more visual comparisons of amounts, trends, or relationships; more compact
representation of information;
• Graphics also can add appeal or charm to the interface and permit greater
customization to create a unique corporate or organization style.
GRAPHICAL SYSTEMS ADVANTAGES AND DISADVANTAGES
• Reduce the memory requirements.
• More effective use of one's information.
• Dramatically reduce system learning requirements.
• Experience indicates that for many people they have done all these things.
ADVANTAGES
Symbols recognized faster than text
Faster learning
Faster use and problem solving
Easier remembering
More natural
Exploits visual/spatial cues
Fosters more concrete thinking
Provides context
Fewer errors
Increased feeling of control