OBSTACLES AND PITFALLS IN DEVELOPMENT PATH
• No body ever gets it right for the first time
• Development is chock full of surprises.
• Good design requires living in a sea of changes.
• Designers need good tools.
• Performance design goals
• People may make mistakes while using a good system also
COMMON PITFALLS
• No early analysis and understanding the users needs and expectations.
• A focus on using design features or components .
• No usability testing.
• No common design team vision.
• Poor communication
COMMON USABILITY PROBLEMS
• Ambiguous menus and icons.
• Languages that permit only single direction movement through a system.
• Input and direct manipulation limits.
• Complex linkage.
• Inadequate feedback.
• Lack of system anticipation.
• Inadequate error messages.
IRRITATING CHARACTERS
• Visual clutter
• Impaired information readability
• Incomprehensible components
• Annoying distractions.
• Confusing navigation.
• Inefficient operations
• Inefficient page scrolling.
• Information overload